http://online.wsj.com/article_email/0,,SB110246829907493919-Ihje4NplaN3o5uqbICGaK2Jm5,00.htmlShortly after the U.S. deposed Saddam Hussein's regime in April 2003, the Army kicked off its annual "war game," a mock battle in which U.S. forces set out to topple another Middle Eastern regime.
Set 10 years in the future, the game featured a force built around a light, fast, armored vehicle that the Army planned to start producing in 2010. The Army attacked from seven dizzying directions and, when the game ended, appeared on the verge of shattering the enemy force.
"We walked out and patted ourselves on the back and said 'marvelous job,' " says retired Lt. Gen. William Carter, who commanded U.S. forces in the game. "We didn't understand that what we were seeing in those games wasn't victory."
Today, the exercise stands as a stark example of how senior Army leaders and Defense Secretary Donald Rumsfeld in the years leading up to the Iraq invasion were guided by a flawed understanding of how future enemies would fight.