from todays nytimes:
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"9-11 Survivor" provoked an immediate outcry on the Internet. Infuriated e-mail correspondents accused the game's makers of lacking taste and moral decency by exploiting a tragedy. The game depicts only one scene, and although an online description, at www.selectparks.net/911survivor, makes it seem as if a full product were still coming, "9-11 Survivor" was never planned for commercial release.
It was created as an art-class project by three students at the University of California, San Diego, John Brennan, Mike Caloud and Jeff Cole... Mr. Cole, who examined photographs to reconstruct the scene, said, "The more I delved into it, the more personal it became."
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"Waco Resurrection," for instance, is a new computer game in which four players assume the role of the cult leader David Koresh in a virtual re-creation of his Texas compound where more than three dozen people were killed in a confrontation with federal agents. From Oct. 15 to Oct. 25 the game can be played at the Kitchen, 512 West 19th Street in Chelsea, where players must read Koresh's messianic messages aloud and attract followers to advance. The game, to be put online early in 2004, was created by a Los Angeles artists' collective, C-level. Its members intend to produce a series of games about ideologues, including the Heaven's Gate leader Marshall Applewhite and the Unabomber, Theodore Kaczynski.
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In August the five-member Dteam 3D Design Team said it would create "Doom for Columbine" over the next 18 months.
The game, to be set in virtual re-creations of Columbine High School and other schools, will be based on "Doom," the game once blamed for inspiring the Columbine shooting deaths.
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http://www.nytimes.com/2003/09/17/arts/design/17GAME.html?8hpibwhoa. that is just too messed up if you ask me.