There are an
awful lot of completely uninformed, uneducated parents right here at DU who seem to think that the content in the "Hot Coffee" scene in GTA can be seen by anybody.
There is a qualification here:
The "Hot Coffee" scene is unlocked via the use of what's called a "mod".
Here is the complete readme.txt file for the PC version of this mod:
============================================
Hot Coffee Mod V2 for GTA San Andreas
============================================
http://www.gtagarage.com/mods/show.php?id=28 (<--- get it here- kgfnally)
============================================
Author : PatrickW (address deleted here by kgfnally)
Co-Authors : Craig Kostelecky
Hammer83
============================================
rating : 18+
============================================
With this mod you will be able to unlock the uncensored
interactive sex-games with your girlfriends in San Andreas.
Rockstar build all this stuff in the game, but decided to
disable it in their final release for unknown reasons.
And now this mod enables these sex-games again, so now you
can enjoy the full experience.
This package contains two versions of this mod:
* the quick action version, that will bring you quickly to the
action, but may spoil your gameplay.
* the gameplay friendly version, that will show you the action,
but doesn't influence the game-play. Now you must play the game
until you unlock a girlfriend and get her to go drink coffee with you.
A supplementary package is available, with a gameplay friendly version for the XBOX.
As the sacensor tool can't be used on that platform.
Quick Action Version
--------------------
This one has basicly the functionality of the first release:
* You're dating every girlfriend from the beginning
* Girlfriends are always available for dates
* Girlfriends will have coffee with your after every date from the beginning.
* You will be able to see what they do when they say that they're drinking coffee.
* The "coffee drinking" is interactive, so you can proof yourself.
* you will still be able to play all the missions and side-games.
supplemented with:
* The girlfriends will now be completely nude during the coffee-drinking
* Craig Kostelecky's "Opened Up" mod is included, which means:
- all barriers are removed
- all areas accessible without 4 star penalty
- most interiors accessible from the start (e.g. casino's)
Install:
* Backup your data/script/main.scm and data/script/script.img files
* Replace the original main.scm and script.img files with the versions in this archive.
* Start a new game (old savefile will no longer work)
* Go to one of your girlfriends, date her en take her home
Gameplay Friendly version
-------------------------
After the first release of this mod, I got a lot of requests from people that wanted
the uncensored action, but didn't want the other things that influenced the gameplay,
like being able to date all girls from the start.
I was gonna provide them with a version of the mod that did just that, but Hammer83
came up with a much better idea: he created a tool ("sacensor.exe") that will let
you switch just the "censored"-flag, either in a running game or in a savefile on disk.
This way you can still enjoy the action, even if you've already started a game and have made
considerable progress and are not willing to start all over.
The only limitation is that this version will use the girlfriend-models that R* used for it,
and not the fully nude ones from the Quick-action version.
Read Hammer83's sacensor_readme.txt for explanation of the usage of this tool.
Note:
When using this tool, you should always have the original main.scm installed.
You can however install the script.img from the quick Action version, this will still keep the
gameplay intact, but it will give you the full nude models.
Credits
-------
Thanx to Barton Waterduck, for discovering the animations in the PS2 version.
Thanx to Hammer83, for creating the sacensor tool
Thanx to Craig Kostelecky, for having his mod included in this one.
Thanx to illspirit for pointing out the fully nude models
Thanx to www.gtagarage.com for hosting this mod at their brilliant site.
Greetings to the modding community at www.gtaforums.com
Greetings to the crew at the www.gtanet.com network
Greetings to the crew at www.gtagames.nl
Greetings to all NYCC members
(kgfnally's edit: it wasn't just one person who found this; it was
several, and after a great deal of hunting.)
History
-------
09 june 2005 - release of "hot coffee"
* initial release
12 june 2005 - release of "hot coffee v2"
* Included fully nude models
* Included Craig kostelecky's "Opened up" mod
* Included Hammer83's "sacensor" tool for gameplay friendly version
16 june 2005 - release of "hot coffee v2 for XBOX"
* enable gameplay friendly version for the XBOX
17 june 2005 - release of "hot coffee v2.1"
* fixed problem with triggering mission with the "quick action" version
* removed limit of one date per day, date as often as you want.
-----
End readme
Now, I'd like to point out a VERY IMPORTANT PART of this whole debate: This is not a "code". This is not a "key combo". This is an actual executable file, and other files which,
when used to replace the original files, enable content that would otherwise never, ever have been seen in the game.
This is, in other words, a hack. a MODification. It's not too different from the patch that unblurs the people in "The Sims", and I didn't hear a single PEEP of concern over that one, despite that game being one of the bestselling PC games of ALL TIME.
The hypocrisy is
stunning. Absolutely stunning.
Game mods have been around for more than ten years. In fact, game mods have actually been used to tone down violence in some games! I remember a "Barney" mod for the original Doom
which was specifically created to cater to parents with young children that would change all the monsters into Barney the Dino, all bullets into (I think) smileys, and all textures into rainbows and sunshine.
It was... creepy.
Really creepy.
But the point is, mods are created by end users. Although the content of the mods use may already be in the game, it is up to the gamer himself to cobble it all together, and believe me, it takes
time. Sometimes, months of work.
A great example of what's possible in modding is Garry's Mod for Half-Life 2. With this mod, one can "spawn" into a map any object or character in the game, and place and pose them to their heart's content. Please note, any objectionable poses ARE NOT VALVe'S RESPONSIBILITY. And yet, VALVe has no objection to the mod itself. In fact, they've actually pointed their users to it.
To complain about what Garry's Mod can do is not to complain about what the developer, or publisher, themselves did. In the case of the "Hot Coffee" mod for GTA, again, it would never have been seen without the input of an end user NOT associated with Rockstar.
Let me say this a little simpler, for the clueless: Rockstar did NOT enable this scene; an end user found it and made files to enable it, all on their own. Without that end-user's input, there would be no "Hot Coffee" mod.
So now the question turns to modding
in itself. Parents, I am sorry, but you shall not hold control over what modders can or cannot do. Ever. All you can do is not buy the games, because more and more, and
especially for PC games, user content is all the rage. In fact, it is arguably the case that, without user mods, the entire first-person shooter genre would never have been as popular as it became.
Those older gamers here will likely remember a program called DoomCad. DoomCad was an editor for the original Doom- one could create faux-3D maps as the game itself had, but using their own skills to create the maps. id software (sic) had
nothing at all to do with this, outside of not caring that people were modifying their game.
id software had the wisdom to recognize that, if end users could create their own maps (and later, "total conversions" which completely modified the behavior and in some cases the actual code that ran the game engine itself), their game would end up being astonishingly popular (which it was). This later became a benchmark by which all other games of the genre came to be judged; the ability to create one's own content extended the replay value of the game into infinity.
It is the end users themselves who created the new content. In GTA's case, again, it is an end user who created the ability to access the "Hot Coffee" scene. Without that input from that end user, this would never have happened.
What the "responsible" parents here are really complaining about is the very
ability to modify published games- the very selfsame thing that makes PC games unique. I have a very big problem with that. Their complaints will, if we gamers and modders do not shut them up and shut them down, end in us being unable to create our own content because some parents think we
might create something objectionable, and this will be a
serious blow to the gaming industry as a whole in the long run.
My point is, you cannot trust a PC game to remain true to its content label after purchase, because many of these games come with the tools needed to create one's own content. All these tools are free, and many times, the game itself ships with them. That's just the way it is.
Parents, you can't stop modders. You just can't. Even if a game is rated 'E' for everyone, if it comes with editors, or the ability to modify the content of the game, you better believe modders will play with those tools, and they just might create something you won't much like. Tough cookies- you have no power to stop that. However, you DO have the power to just not buy the games. That's up to you, but please, stop complaining about what end users do to the games themselves.
You just don't have the right to do so.