This topic kind of emerged out of the one that have started a huge debate over the merits of videogames. Anyway, I wanted to post some studies showing that videogames appear to have more merit than the original poster gives then credit. I've been looking around the net to check out some articles. Here are several that I've found. Several of them have information from the same researchers, though. I'm also trying to find another article I read awhile back where they had a class at one college that taught videogame culture. I'm not able to find it as of right now. Anyway, here are some links to the articles.
"The best example of brain-boosting media may be videogames. Mastering visual puzzles is the whole point of the exercise - whether it's the spatial geometry of Tetris, the engineering riddles of Myst, or the urban mapping of Grand Theft Auto.
The ultimate test of the "cognitively demanding leisure" hypothesis may come in the next few years, as the generation raised on hypertext and massively complex game worlds starts taking adult IQ tests. This is a generation of kids who, in many cases, learned to puzzle through the visual patterns of graphic interfaces before they learned to read. Their fundamental intellectual powers weren't shaped only by coping with words on a page. They acquired an intuitive understanding of shapes and environments, all of them laced with patterns that can be detected if you think hard enough. Their parents may have enhanced their fluid intelligence by playing Tetris or learning the visual grammar of TV advertising. But that's child's play compared with Pokémon."
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http://www.wired.com/wired/archive/13.05/flynn_pr.html"A group of researchers from the University of Wisconsin-Madison and MIT believe that video games are an effective platform for learning, and have launched the Education Arcade, an initiative to increase awareness in teachers of the effectiveness of video games in learning, and to encourage developers to create educational games. The program began last fall, and was featured in Technology and Learning magazine as one of the top 10 innovative projects of 2003."
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http://www.xboxsolution.com/article1228.html"She and fellow UW professors James Gee and Kurt Squire argued that these types of games are much more than mindless entertainment, and derivatives of them could be used in schools or for corporate training. They work with the Academic Advanced Distributed Learning Co-Laboratory at UW-Madison, a testing ground for learning games.
Video games let their players step into new personas and explore alternatives. Not only that, but people can try to solve problems they’re not good at yet, get immediate feedback on the consequences and try again immediately.
Gee said the ability to explore right away makes games more engaging than textbooks or lectures. In schools, “you have to read 500 pages of biology and then you get to do biology,” he said. “Of course you only actually read 200.
game allows you to perform before you’re competent.”
- http://wistechnology.com/article.php?id=1504"Art museums in both the United States and United Kingdom have developed or are planning substantial game exhibits in 2000-2002 (See Barbican, 2002). Panels at conferences are almost ready to give up on the "Are games art?" question and begin asking "What kinds of art are they?" or exploring how and why they work (Jenkins, in press; Jenkins & Squire, 2002). Other humanities researchers are examining games to see what they might teach us about the future of interactive narrative (Murray, 1997)."
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http://www.gamestudies.org/0102/squire/"Colleges around the country are responding to the gaming industry's need to create new products and fill jobs by offering game-related courses for credit. According to Mary Clarke-Miller, academic director for Game Art & Design at The Art Institute of California - San Francisco, "The growth in college programs related to game design reflects a growing need for trained talent in the interactive entertainment field. Educators are working together with the game industry to develop relevant programs to fill this need."
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http://www.linkgrinder.com/information/Video_Games_no_Longer_Just_Child_39_s_Play_Older_P_5978_0_information.html"The findings, published in the journal Acta Psychologica, suggest that the vigilant watchfulness video games require makes for quicker visual processing.
Gamers' brains don't appear to have any specialized search strategy, they're just faster, explained lead study author Dr. Alan Castel, a post-doctorate fellow in psychology at Washington University in St. Louis.
Specifically, both groups of students were similar when it came to the search principle of "inhibition of return." According to Castel, this means that when people look for their keys, they look in one place, and if the keys aren't there, they will look in a number of other spots before giving the original location a second go-around.
In the experiments, he told Reuters Health, video gamers used the same search strategy as non-gamers did. "They just executed it faster," he said."
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http://news.yahoo.com/news?tmpl=story&u=/nm/20050701/tc_nm/gamers_eyes_dc"People ought to use Grand Theft Auto in the classroom to think about values and ideology," he says. "There are lots of things people could learn from games."
This isn't the talk of a hobbyist or an eccentric, but of a serious scholar who is taking a lead in an emerging field. Mr. Gee thinks that video games -- even those like Return to Castle Wolfenstein, in which players run around and blast Nazis -- hold the key to salvaging American education. His argument was recently delivered in a compact book: What Video Games Have to Teach Us About Learning and Literacy (Palgrave Macmillan).
Although Mr. Gee's colleagues suggested that he was wasting his time when he started looking into video games, in the past two years he has found that he is part of a new and growing academic field. "In the time that I was writing my book, the interest in games in academe went way up," Mr. Gee says. "It's clear that by accident, I had entered an area where a wave of interest was coming up -- and is still coming up."
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http://chronicle.com/free/v49/i49/49a03101.htmI also wanted to point out some interesting sites that are showcasing some of the art that has emerged because of the inspiration of videogames.
http://msnbc.msn.com/id/3131157/http://qotile.net/http://www.trash80.net/mp3s/http://www.micromusic.net/