Having played with the CC on my own now, I'd like to take a moment to go over some of the HOWTO information, as well as a few other things I didn't get to in my limited review above.
First, the Spore Creature Creator is so easy to use, a small child could easily make a creature. Using a simple drag-and-drop interface, it is possible to make a full and detailed creature without ever touching the keyboard except to enter the creature's name. Navigation around the modeling area is a simple right-click/drag operation (I don't know about the Mac and its single-button mouse, but I'm sure it's something like the Option key+click+drag), and all parts are placed via the drag/drop combination. Arms and legs can be placed only on the body of the creature; limbs can then be stretched, rotated, and torn in two (no, there's no blood). CTRL-drag allows you to place new limbs extending from existing joints; ALT-drag makes a copy of a part.
Here's a screenshot of what you might see when you fire up the CC to make a new creature:
Let's take a look at the interface first. On the left, arranged in columns, are the parts and pieces you will use to create your creature. In the demo version, which goes live tomorrow as of this writing, you'll see about a quarter of the total available parts (and please believe me when I say even this is
more than enough to provide a diversion each day and never run out of ideas). The palette is organized into tabs containing arms and legs, mouths, eyes, and so forth. Of particular note is that each and every part not only adds to the look of your creature, but also has actual meaning to the gameplay, adding modifiers to your creature which will allow it to flourish in an uncertain world- or die trying.
Below this, starting at the bottom left of the image, are a row of buttons: options, the Sporepedia, and the Spore Guide. Options is pretty obvious- video settings and so forth. The Sporepedia arranges creatures, either on your hard drive or at spore.com, into a sort of trading card interface, making it easy to review or edit any creature you've previously accessed or created. Of note is the Spore Catalog option, available only when the editor is in online mode (logged in). I don't know what will go there, but there have been hints that Wright and Maxis are in talks with a company that will be able to make sculptures of creatures on demand (I bet they're going to use a 3D printer of some sort), among other things.
To the Wright (HA!) of these buttons, you'll see money. Uh-oh. Yes, Spore uses DNA points as a limiter upon how complex your creature can be (as well as another display I'll get to in a moment). In the CC (demo and retail), it seems the player had more than enough DNA to do the job and thus only the second display applies, but it's pretty obvious that in the actual game this September you'll be required to
make money to buy parts- and, as an educated guess, also perform quests or achieve goals to gather parts (scavenging them from fallen foes may be another option). In any case, in the demo, as you can see from the image, you begin with 2000 DNA points.
The four gold buttons that are near center bottom of the image are the mouseclick navigation controls. It is not apparent unless you read the readme files, but you can hold SHIFT+Scroll to zoom in. Else, you can use the + and - buttons; the arrows rotate ala a rightclick/drag.
The "Name Your Creature" area is actually a button that pops up a menu, where you can add or change the name, add a description, and (VERY important!) add tags like the ones used over at Daily Kos and other blogs. You can use the tag option to put in single words spaced by a comma and a space to allow other users to filter your creations in (or out) of their own searches. This is but one of several additions to Spore's ancillary capabilities that adds a touch of real-life, multiplayer interaction to what is actually a single-player game.
The next two buttons to the right are what they look like: undo and redo buttons. Again, this is very important to include in this sort of character editor (especially one with the potential for complexity the Spore CC has), and again shows an attention to interface detail that I haven't seen in quite a while.
The four buttons on the lower right are, in order, Save, New Creation, Cancel, and Save and Exit.
Moving to the upper right in the image:
The ! indicator at the bottom is for Diet. This reports, based upon the mouth you choose, what your creature can eat. The next one up (I'll go bottom to top) is Health, followed by Speed, Socialize, Attack, and Abilities. Health, obviously, is how healthy your creature type is, and thus how many hit points it has. Speed reports how fast your creature can move,
but the actual speed is determined by where
you place the limbs, and in what configuration. Getting a really fast creature is honestly a matter of trial and error, but you'll definitely enjoy the process. Socialize and Attack are similarly guided (or misguided!) by which relevant parts you choose to place on your creature. Abilities report your creature special Ability level, and this is one of the things that took me by surprise: you can add specials to your creature, such as spitting a ball of purple bleagh or becoming invisible or such.
The odd-looking graph in the extreme upper right of the above image is the Complexity Meter. This is really my one and only serious quibble with the Spore CC interface. The complexity meter fills up and turns from green to red as you build your creature. When the bar is completely red, you can't add
any more parts. However, there's no built-in context for what the complexity meter is trying to tell you. I for one would
deeply appreciate some sort of numerical display, say x/100, so I knew more precisely what I can and cannot add to my creatures. All in all, though, this is a very small and nitpicky complaint.
At the upper center of the screenshot, there are three important buttons. These are, from the left, Build Mode, Test Drive Mode, and Paint Mode. I'll now describe Build Mode in detail:
Build mode is where you will do your actual, um, building. Building a creature's body is pretty straightforward: click the
body to move the whole thing around, click the
spine to manipulate the spinal column (in any way you please!), and click the
ends of the spine to extend it. Interface elements in the build area come and go as you mouse over them. One quibble here is that the individual bones of the spine have no tolerances; your mouse
must be
directly over a bone to drag it around.
Scrolling the mouse wheel while positioned on any spinal bone (or in fact any interactive part of the creature) causes that portion of the body to grow or shrink. Let's shrink down the bottom of this creature, add a pair each of legs and arms, a mouth, and some eyes:
And there you have it: a Spore creature made in about two minutes. It's not done- there's still paint mode, which I won't go into here; it's very self-explanatory and I won't torture our dialup users with even more screenies.
I should add here that
dialup users will not have a problem. Compressed, the creatures are 20-35K .png images which contain
all of the information necessary to make the creature- body, bones, decorations, and all. You can literally drag and drop creature images directly from your web browser into the creature creator and see the 3D version of the creature's image, edit it, and walk it around in Test Drive mode (which, incidentally, allows you to see all the actions your creature might take ingame, as well as baby creatures, a screenshot/email postcard system,
and a button to allow you to upload a video of your creature to YouTube- right from within the game!).
Here's the finished version of the creature you saw me starting above. If you get the Spore CC, you can copy this exact image from this page into the creator in windowed mode (drag and drop it) and test drive or edit it yourselves! Ladies and gentlemen, I now present Senator Saxby Chambliss (R-GA):
Edit: here's a picture of Chambliss and kids:
You'll notice, Sen. Chambliss has to perform a reach-around to get anything done. This is sooooo intentional.
:rofl:
Just drag and drop this image into the Spore CC to test drive or edit Senator Saxby Chambliss. :D
As I said in my OP, this creature creator is more than worth the $10 they're asking for, especially when you consider that all of your creations are added to the overall creature database at Maxis (IF you're online), thus adding to the total number of creatures available when Spore is officially released on September 7. Go- download or buy the Spore Creature Creator, and make some wacky, crazy, or just plain wrong creatures for us all to use in the full game this fall!