Alex Mercer, bursting with joyAlex Mercer needs your help. He woke up on a slab in a morgue, in the heart of a genetic engineering laboratory. He has lost his memory, he's infected with a virus that has altered his body, and that infection is spreading throughout New York City.
Welcome to Prototype.
Prototype begins in an infected New York, eighteen days after the infection first began to spread. The entire introduction to the game places you in the person of Alex Mercer, in full possession of his abilities. This gives you the opportunity to taste what the game has to offer before you ever earn the abilities exhibited in the introduction.
Following this, you are back into Alex's life immediately after he wakes up, apparently dead, in the Gentek morgue. This is where the game actually begins. The concepts of "dead" and "alive" no longer apply to Alex- he's capable of scaling buildings, Spider-Man style, gliding through the air, drop from the top of the Chrysler Building to street level, and emerge completely unscathed, and (most notably) absorbing the biomass of passersby and incorporate it into himself.
This latter ability is key to your character's survival: Alex has the ability to absorb the biomass of any normal human; in doing so, he both recovers his health and at the same time is given the potential to unleash what are termed "devastator attacks" (one of which is pictured in the photo above).
Alex wants to feel you from the insideOne of the major elements of Prototype is called the "Web of Intrigue". Several people throughout New York City hold key elements of Alex's story, history, and the reason for the spreading infection. Absorbing these people triggers a short cutscene, in which is revealed particular, critical elements of the plot. These can be discovered in any order, which lends a certain disjointed authenticity to the recovery of Alex's memories. Additionally, some people Alex absorbs have key information that help Alex learn more about his abilities, or enable him to operate machinery or vehicles by absorbing their knowledge.
I am hard to kill. I know. I've tried.Alex also has the ability to take on the form of those he absorbs. This is very useful in evading military strike forces, invading military bases, and in generally staying out of the way. Among his other abilities, Alex can create spikes from his own biomass that tunnel through the grounds and spear upward around him, whip enemies to death with an extended tentacle arm, drop from the sky at terminal velocity and kill with the shockwave, and generally just
fuck everyone up.As to gameplay, Prototype plays very much like Grand Theft Auto or similar sandbox games. The whole of New York City is realized in loving detail, including most of the city's known landmarks- as well as some lesser-known locations (for example, I stood Alex on top of 55 Central Park West, which was Dana Barrett's apartment building in the movie "Ghostbusters"). Both the Chrysler Building and the Empire State Building are in the game, as well as Central Park, Times Square, the Gridiron Building, and other locations.
All in all, Prototype is
well worth the money. Go forth, kill... and help Alex remember.