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Batman: Arkham Asylum - Demo available this Friday - PC/Xbox 360/PS3

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Ohio Joe Donating Member (1000+ posts) Send PM | Profile | Ignore Wed Aug-05-09 03:15 PM
Original message
Batman: Arkham Asylum - Demo available this Friday - PC/Xbox 360/PS3
http://kotaku.com/5328922/visit-arkham-asylum-this-friday

We can only hope they get a Batman game right for a change :D
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semillama Donating Member (1000+ posts) Send PM | Profile | Ignore Thu Aug-06-09 04:12 PM
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1. From what I've heard
They did. But the demo shall give us a taste, I suppose. Thanks for the heads up!
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Ohio Joe Donating Member (1000+ posts) Send PM | Profile | Ignore Sat Aug-08-09 05:30 AM
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2. PS3 Demo Review
I think there are going to be a lot of people that love this game... I am not one of them :D

The game is played in a third person perspective and I think their intent with the camera is to try and make things a bit claustrophobic, so the camera is very close to Batman but... a lot of the rooms are very big and it really should pull back when it has the room. I found it one of those games where I felt I wanted to be able to see more but could not due to camera restrictions. Make no mistake, the game is stunning visually, that just made the difficulty in looking around all the more annoying.

Graphics - Just stunning. The only bad part to the graphics was Batman himself. He is well done but... because of the camera issue you are mostly seeing his back which is well... a black cape. All the other characters, from the Joker down to the lowest goon are awesome looking and animated extremely well.

Characters - OK, I'm not a massive Batman fanboy, so I'm not sure who everyone I saw and heard was but... As you meet villains or accomplish tasks, you unlock character bio's. There seem to be a crapload of bio's, so those that really dig that stuff will love that aspect of it. I'm not certain if this is supposed to be some specific "version" of Batman or one made entirely for the game. It is not Batman from any of the movies (though the architecture does look like Tim Burton's Gotham). As well, The Joker is neither Ledger's or Nicholsons yet still very "Joker" in looks, manner and vocal. Other characters you will have to decide for yourself (because I don't really know, heh) but all the ones in the demo seem extremely well done, a lot of effort went into making them and it shows.

Fighting - I think this is where the game really lost me as someone who will buy the game. The fights are... good looking... easy to control... and very unsatisfying, also annoying. It kind of reminded me of the old Final Fight, a small environment with a handful of enemies and you pretty much mash one button and the game kind of just... does things that are appropriate for where you are and where the opponent is. Back elbow into the guy behind you, smashing him in the jaw. Roundhouse kick that takes out three guys. Lots of great looking moves that you really don't do much to control. It also goes into slow motion/cinematic view to really show off the maneuvers the game is doing... and there I think is the crux of what bothered me, it really felt more like the game was doing the fighting and not me. Plus the constant slow motion, while awesome the first few times, really got on my nerves quickly... come on dammit, let me control the game a bit here. I found the same annoyance with using the grapple, just look at something you can grapple onto and it highlights, hit the grapple button and watch... very unsatisfying.

Keep in mind, this is not my preferred game genre. If they had made the fighting as detailed as say... Street Fighter, I'd be bitching about that as well :D

Controls - The controls are kept simple, maybe a little too simple yet... They still managed to make some things hard. Like the batarang (or whatever it's called). Hold L1 and use the stick to aim, then double tap L1 to throw it. Sounds simple but you must not be moving to do it, try using it on the move and it is useless. They should have had it thrown when you released L1 after aiming, then you could use it on the move. ehhh, minor nit there, mostly the controls are just fine and I would just need to get used to them.

Story telling method - This is the other thing that annoyed me. The story is told through cinematic using the game engine, which is fine but... Sometimes it goes into story telling mode when I really don't want it to. There is one part near the start where you go into this room and a tutorial message come us telling you to go into "Detective Mode" (a cool little alternate view that is kind of like x-ray vision) to see through some walls. You do this and see that there are guys in the room on the other side of a wall with guns. You look around and just as your deciding what to do... WTF... Batman whips out his cell phone and has a conversation with someone about them now having guns... Well DUH! Gimme back control of the f'ing game dammit! This just seems to happen a little too often.

Other - The main game menu has an option to get DLC so I imagine they are planning on making some. If it will be pay or free DLC there is no indication. The demo weighs in at a little over 1 gig, a good sized download that I let run over night.

Bottom Line - As I said, I think a lot of people are going to love this game and I bet it gets rave reviews but for me... It felt way to much like just pushing the right button at the right time and watching the game rather then playing it. I will probably mess with the demo some more, try and figure out other ways of disposing of bad guys to see what happens but really... I have no intention of buying this game.
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ZombieHorde Donating Member (1000+ posts) Send PM | Profile | Ignore Mon Aug-10-09 12:58 AM
Response to Reply #2
3. The demo was kind of fun, but the game does not seem to be worth $50-$60.
The graphics were really nice though. Batman looked great.

I fully agree with your "bottom line."

"Batman whips out his cell phone and has a conversation with someone about them now having guns"

That annoyed me as well. I see I am not the only one.

The next game I buy will probably be Sacred 2: Fallen Angel or Katamari Forever for the PS3.

Did you check out Crystal Defenders demo? It is a tower defense game staring the Jobs from Final Fantasy Tactics. I lover Tower Defense games and I love FF: Tactics, but that game did not seem to be very good at all. I don't think I will be getting that one either. Savage Moon and Pixel Junk Monsters are significantly better tower defense games.
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Ohio Joe Donating Member (1000+ posts) Send PM | Profile | Ignore Mon Aug-10-09 07:51 AM
Response to Reply #3
4. Surprisingly... I just recently tried a tower defense game for the first time
Bloons

http://www.addictinggames.com/bloontowerdefense.html

And Bloons 2

http://www.addictinggames.com/bloonstowerdefense2.html

Both free browser games that really got my attention. They are probably nowhere near the best the genre has to offer but a good introduction for anyone to see if they might be interested in games like this. I will check out both Savage Moon and Pixel Junk Monsters.

If you decide to go for Sacred 2, I think you'll love it, it is a lot of fun. Before you go to create a serious character though, you might want to consider loading the game while your PS3 is disconnected from the internet and leveling any character to around level 15 and shopping for a few hours for rings with +exp (look for 5% or better... I think 7% is max) as these definitely cannot be found once the game is patched. You can still get amulets with +exp for gold sockets but no more rings (amulets only go in gold sockets, rings can go in either gold or silver) for the silver sockets. I'd suggest getting at least 50 or more as they really can be good for almost any character... Plus, if your ambitious you might be able to trade them online for cool high level items.

Regardless of if you do that or not, once you are hooked up to the internet with it, my PS3 id is "progjmr" feel free to send an invite if you want to do some co-op.
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ZombieHorde Donating Member (1000+ posts) Send PM | Profile | Ignore Mon Aug-10-09 11:45 AM
Response to Reply #4
5. Thanks for the advice, I will keep all of that in mind.
There is a simple demo of Pixel Junk Monsters available on the Playstation Store, it is not as challenging as the other levels, but it does offer a decent representation of game play. The full game costs $9.99 last I checked.

I don't think there is a demo for Savage Moon, but there is some game play footage.

Savage Moon looks much better than Pixel Junk Monsters and is 3-D as opposed to PJM which is a 2-D game, but Savage Moon is a little easier and has fewer levels. PJM is 1 or 2 player (off line only) while Savage Moon is 1 player. Both have on line score boards and additional pay content.

In PJM, you can only place towers where there are trees, but there are many many trees on most levels.

In SM, you can place a tower anywhere there is no lava or jagged cliff areas, You can even place towers in the monsters path which will either force the monsters to take a new route, or attack your towers.

Savage Moon has customizable music support (play your own music as the background music) while PJM does not, but PJM has direct youtube support while SM does not.

Savage Moon has an additional game mode named "Vengeance" which has infinite waves of monsters. Each wave gets stronger and stronger and you are pretty much playing for high score on the on line leader boards.

I like Savage Moon a little more than PJM, but many people feel PJM is the best.

PJM towers:
Arrow - Slow shooting crossbow which can attack both flying and walking monsters, cheapest tower.
Cannon - Slow shooting cannon which shoots walking monsters with cannon balls for heavy damage and area effect damage.
Mortar - An expensive cannon which has a very long range and larger area effect.
Anti Air- Fast shooting machine gun towers which only shoot flying creatures.
Laser - An anti air only tower which shoots long ranged piercing laser beams.
Fire - Devastating flame thrower which only shoots walking monsters.
Ice - Slows down walking monsters.
Tesla - Shoots lightning in a 360 degree area.
Hive - Creates insects which fly around and attack any monster they come across. You can only have one hive.
Lightning - A very slow tower which attacks every monster on the screen at once regardless of type. You can only have one Lightning tower.
Interest - Not a tower, but increases the amount of money gained in between each level.

The expansion pack, which I believe costs $5.66-$6.99 adds about 15 or 16 levels to the original 20 levels, but no new towers or monsters.

SM towers:
Machine Gun - Cheap tower which shoots both walking and flying monsters.
Anti Air- Shoot long range missiles at flying monsters.
Mortar - Shoot long range missiles at walking monsters.
Block - Used to create walls with high hit points. Other towers can be placed on top of Block Towers.
Laser - Continuous beam shoots at walking monsters.
Particle - Fast shooting, long range and expensive tower which devastates walking monsters.
Mine - Shoots land mines down when monsters are not around.
Thumper - A tower which forces burrowing monsters to return to the surface.
Repair - A tower which repairs surrounding damaged towers.
Amp - Amplifies the effects of most surrounding towers. An awesome tower.
Chaos - Slows down surrounding flying and walking monsters, not affected by Amp Towers.
Orbital - Shoots a devastating missile at walking monsters, not affected by Amp Towers.

The $4.99 expansion pack adds 6 new maps, remix of the old 12 levels, some new monsters, and 2 new towers.

Sensor - Allows your other towers to sense invisible creatures.
Arc - A chain lightning tower which is useful for hordes of walking monsters.
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