Natal / Kinect, will be a BIG HARD FAT DUD. Microsoft Bob bad. No WAY this thing will work without lag - all the demos are rigged. Who the HELL wants to hold their hands up in the air for 2 hours pretending they're holding a steering wheel? I get tired just looking at the demos.
Gamestop has STACKS of used Wiis. Guy behind the counter said that people get tired of the novelty.
Don't get me wrong - I love alternative controllers. I have steering wheels, DDR pad, Donkey Kong bongos and even a MIB Steel Battalion -
http://bit.ly/dsbeQI - so I'm not anti-alternative controller, but Kinect JUST WON'T WORK.
Speaking of not working - here's a tip to the industry:
forget 3D - it will ALWAYS a novelty until they can do it without having us wear glasses, and I've never seen anything practical that works that way.
After playing a good range of Xbox 360 games in high-def (readers, if you're not gaming in high-def, you're missing out - use a PC monitor as I do) I got the idea of what the current technology can do.
While the backgrounds are great and detailed, the characters are still quite chunky and unnatural. Game designers have tried to work around this by making their games "cartoony" and stylized, but ultimately, THEY'RE STILL UNREALISTIC.
I can't help but think that it's a BASIC GOAL to get characters to actually move their lips along with its speech, but the games look worse than foreign movies. Some of the lip-synch / expression disconnect is funny. Develop the hardware / gaming library to let you do better speech and facial expressions, and you'll have your next generation.
In the meantime, after the failure of Kinect is absorbed, I WOULD suggest letting games add a (real) keyboard and mouse to controller options. That would really expand things, and I really don't understand why this was never done.