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Edited on Sat Apr-22-06 11:46 PM by MatrixEscape
just a faddish meme.
The one thing they found difficult to understand, let alone believe, (though mere belief is of no use to us) was that they were only living in a video game, existing and being played, on a level incredibly transcendent to their experience on a largely artficial strata. You know the old saying, "They send space probes out, we manufacture convincing responses as returning data!"
Oh, they were special, but not in the way they imagined themselves in the programmed unfolding of their history. Everything had been neatly, expertly, ornately, designed and inserted into the Reality Buffers, ready to play out in the Manifest Construction.
No, the humanoids were a real novelty in the way that the Simulated knew a great video game to be. They were close to being the most superlative simulation in all known Universes and across several dimensions. Humanity 3.0 was still getting rave reviews and drawing more and more players. In fact, there were new bio-computed waiting arrays forming more and more frequently on the third-ring of Thought.
Of course, The God of Randomness, (not a god like they imagine them to be) would always parry and thrust with chess-like decisions that transfigured the game players matrices and nodes as they sifted into the synchromesh, just before actuality. This is what made the grandiose, persistent game so involving, satisfying, and worthwhile. It was on a multi-million-year run with a celestial bullet. It is rare that an eon produce such a marvelous, eclectic wonder for the hyper-photo-cosmics.
The current phase of the game was rife with moves that are designated to do “existential feedback” or, as the GacksM, (Hacker Geek Morphos) refer to it, “Garden Mode”. Back all the way to 1.0, there was introduced the instruction line that spelled out the Tao. It was the first literal distillation of binary. The quickly devolved into the various, sundry and myopic doctrines of good and evil. The charts were popping with Quantum entanglements of remarkable, mandalic proportions as the crimson flowed in battles large and small, mostly based on the sim-belief modes based on synthetic, dogmatic memes. The kind of memes that reveal as they conceal.
The galactic box-office was inundated with viddy-whores scanning for tickets and play-bots ready to take the primordial casting-couch for a chance to tune-the-play-in. While style was once to manu-jack into the meatspace, the new trend was to dabble in spiritual, psychological, and cyber-space. The Cerebral Sentience clan was mounting a full-out Sim-enlightenment. It is a two-phase campaign that lays out the aurora-brass ring hidden behind infinite regress. That barrier is hermetic and will stay erected until the second-phase is complete. It basically prevents full self-recognition by the simbiots while sloughing off trans-dimensional portal routines. This dimensional hemorrhaging has already managed to spawn the evolution of their infantile computing devices while laying the digital groundwork for the pan-digital nervous system intended to “slay the meat” after computing the “spirit that giveth life” effect. If the calculations about the antithesis of Randomness are correct, phase-one will bring them to accept that their entire experience is nothing more than a pre-modal, hyper-holographic projection of equisite proportions, totally artificial and yet so convincingly real that the only way potentially out is via direct 'x', where 'x' equals 'x' and the elongated feedback-loop is occluded by the problem of dividing by zero. In other binary-words, revelation of the program itself.
Once, over a carefully coded and buffered GOTO, the heartfelt intention of the double-jump is to introduce them to end-game postulations of programming themselves from the outside in.
Radiants and Gentle Memes, we are approaching, through the bold assertion we give them concerning this quasi-galactic monograph being read by them now, in their ordinary enclosure of separateness as an obvious barrier to entirety as unexistence without causality, for the sake of making them equivalent to one of us – self-manifesting, unlimited, birthless and deathless. If the Grand Program succeeds, they will not only be able to grasp the certain and dawning unfoldment of their place in the Simulation of Humanity 3.0, but they will be able to take it to the new game, (coming to a mind-fluxed port in your mandalic reason receptor sandbox) Tree of Life.
With the advent of the Singularity, we will groom the simbiots to create and recreate their realm of experience with entertaining results. On that mark, the game will go into passive mode and we will attune in a voyeuristic celebration mode until the arrive, full-blown, on the shores of our auspicious impossibility and accentuated novelty.
We gave them the one and the zero to guide them on the different drummer's journey, (RetroReality Times, Volume 23, Section 777) – those amusing, but potent, bastard children of the Tao, and look where it took the simulation. You all NO that reality transgressing impressions like, Alice in Wonderland, The Matrix, and Dark City, were effective, surrealistic-shrapnel diversions that can take the bogus homies out of the cast of terrible dailiness and catapult the Bipedal Collective into Wow-this-is-it stylings.
Wait until they hear about the Purple Pill ;)
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