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I was just sitting here reminiscing about my leisure activities a couple of weekends ago, namely, table-top role-playing with the 3.5 version of Dungeons and Dragons. Back when Katrina happened and we all watched in horror at the absolute ineptitude of those entrusted with the task of managing the emergency response, it struck me that any decent group of gamers could've worked out a better plan and implemented it in a hurry, given the resources that the government possesses.
I don't know how many people here have ever done any gaming, or had any interest in it, but this line of reasoning has brought me to an interesting point.
Gaming sharpens the mind. It allows the insightful player an opportunity to explore various scenarios and make causal connections between abilities, resources, and potential outcomes. I have been fortunate enough to play with some very good people, and have always been amazed at some of the remarkable problem-solving skills that can be illustrated in a decent game.
Take a gamer to a horror movie at your own peril. I recently watched a movie called Mindhunters, which revolves around a group of FBI profiler trainees placed on an island and cut off from the rest of the world in order to solve a fictitious crime. As it turns out, however, one of their number is a killer.
The killer sets up elaborate traps designed to take out specific members of the group, in order, and it takes a while for the survivors to figure out how it works. I commented to my wife that decent gamers would've had a better chance of survival than these admittedly intelligent people who weren't accustomed to dealing with such circumstances. A good gaming group would've had a MUCH better chance of surviving than these folks did, in my opinion.
Setting aside the ridiculous "Satanic" condemnation D&D and gaming in general gets from the fundy element, I think that role-playing is a wonderful tool for teaching problem solving and causal connections that we'd do well to consider as a educational tool. I've thought this for a long time, frankly.
I've had the privilege of gaming with some remarkably intelligent people, and have more than once driven a dungeon master to distraction by using tools in ways that simply were never considered in the rules. Last week a couple of us spent about half an hour considering ways to take on a seemingly daunting task and were able to carry it off without any serious injuries to our characters. We simply analyzed our resources, put them together in concert, and carried out our plan to the letter.
I think it drives our DM a little nuts, frankly. A DM has to be incredibly adaptable to deal with a thinking group. Very intelligent people design a lot of the scenarios, and yet, those things that seem too overpowering on first blush turn out to be easily defeated if one considers one's options and resources.
I truly think we could use some of these kinds of minds in government. Adaptable, creative, able to work within the structures of existing rules, and able to form multiple connections of causality very quickly.
Now if we could just get the fundies to shut up for a little while, we might be able to make use of this resource in our education system. Maybe not D&D, per se, but role-playing games in general.
Any thoughts?
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