First, Stan Lee has led an extremely interesting and sometimes difficult life. His trials as an artist and creator, and receiving the financial recognition he deserves for that work, are worth learning about, especially if you're an artist. It is an interesting story, Stan is a likable character, and the tale has a happy ending.
Ok, that's my thoughts on Stan. But I will not support this organization. Working in software and being an avid game player, and also a fan of politics, news and research in general, I will tell you a few things about the video game industry. Not the video game industry 10 years ago, but the one we have
today:
:bluebox: Dominated by a few small publishers, like Atari, Activision and Electronic Arts (EA). Whereas there used to be a symbiotic relationship between actual software developers and their publishers, publishing houses like Activision and EA have slowly changed that relationship into a predatory one: Large video game publishers purchase (or, more accurately,
consume) software companies and then milk the "brand" with a string of shitty sequels until it is worthless and then move on to the next one.
:bluebox: These giant publishers are limbs of even larger share-holding organizations which have nothing to do with videogames, or entertainment, but want (at any cost) as big a motherfucking return on their investment as possible. They do not give a
shot how the buck is turned, just that it eventually goes into their pocket. If you don't believe me, read the transcripts or listen to the quarterly conference calls where major shareholders (like Deutche Banke, in EA's case) rip into the CEO about not firing enough people, not shipping enough jobs overseas and not recycling enough Intellectual Properties (IP's), which are cheaper than investing in or purchasing new IP's. Look at how the Madden football game franchise has been whored out beyond reconition and how players are forced to purchase new versions if they want to play the game at all, regarding online server recidivism.
:bluebox: Because of the financial hard times, these big publishing/software companies are expanding into anything and everything to turn a buck. And you or your kid is their target. We're not talking about dreamy-eyed programmers wanting to make "The World's Greatest Game" and sell it on the corner like a lemonade stand, we're talking about financially predatory interests who use the lack of regulation in the video gaming industry to get around certain laws, like organize gambling laws.
Why don't you let your 12 year old niece blow her allowance on the ponies at the racetrack?
Really,
why don't you? Think about the reasons.
But are you more comfortable with letting her spend her allowance to purchase upgrades in Farmville? You know, it's that wonderfully harmless game that kids love playing. And,
shit, it's about farming for chrissakes so what could be wrong with that?
See this article from just a few days ago? Business Insider:
The Secret Dealer For Farmville AddictsThe point is not that if you let your niece play Farmville she's going to lose her mind or something, it's that these very large publishing/software organizations are fine-tuning their games for every audience member who they think they can
soak for money. Any way they can. Which brings me to my next point:
:bluebox: Videogame publishing/software companies are doing everything they possibly can to move away from the "You buy it, you own it." game model and more toward what used to be called the "Asian Model", 'free' games which required many financial micro-transactions in order to fully utilize the service. In this way, you keep the customer paying for as long as humanly possible or, if possible, (and in the case of EA's Madden series)
forever.
But what does this have to do with Freedom of Speech? Nothing, it doesn't have a goddamned thing to do with Freedom of Speech. It has to do with
money, specifically making money off of anyone and everyone (like kids) via methods which would be inappropriate in any other context.
:bluebox: These publishers/software creators will produce any content which will turn a buck, without regard to the social responsibility involved. Perhaps you recall the "No Russian" level of Call of Duty where players could take part in the killing of civilians (but were at least forced to walk along with the virtual killers through a Russian airport)? Freedom of Speech, you might shout. Ok, how about this year's hottest- where you play Taliban killing U.S. troops? It's the new Medal of Honor game from EA (another good franchise which has been completely whored out by them), and it is
banned for sale on military bases.
Our men and women in uniform would probably take a sort of dimmish view to playing a videogame in which they get to play someone who...
kills them.Freedom of Speech! Sure, sure, and I agree. But how about playing a Chechen rebel? Maybe take a virtual
school full of children hostage and blow them up...
virtualy, of course. Think that's unthinkable? How about playing as Taliban to kill U.S. troops from one of the two largest publishers in the videogame industry, in one of their flagship games?
The point is they will do anything to move product.
And the only thing that can keep them in check, or even partially in check, is regulation. And right now they need to be able to apply pressure to keep that regulation down as much as possible, and that's where the VGVN comes in. Check out their website. Look around. Do your own research.
PB